Oh my gosh y'all, today is the day my game, Snake People: A Game of Anticipatory Grief went up on Kickstarter as part of #ZineQuest! Threading unlocked.
Sit down with your friends to craft a shared world of mortality and hope.
Snake People is a zine for a 6-scene storytelling game that takes maybe 45-90 minutes to play.
A playtester just described as "if you enjoy making things up and talking about heavy shit in a fun way with your friends, THIS HERE is for you."
"playtested this, and it's really good at enabling players to feel and evoke genuine feeling in others. Highly recommend!"
The game came into being after my father's death last march, and as I watched the climate marches and realized how a whole new generation was coming into its own.
It's a game of death and generations.
but it's funny too. The game's name come from the idea of Millennials as these "Snake people" and the browser plugin which changed the word, as well as called the recession "The Time of Shedding and Cold Rocks" which got into the NYT 😅
Also, a fun thing in the game... You can play whatever kind of snake person you want!
And that can be really cool and personalized.
I made the game about "snake people" because of the Millennial joke, but also because if we're gonna grapple with hard things, it may be easier to imagine ourselves in a different, fantasy-esque world and as different people.
But I don't tell you who you have to be...
In one game, we did use the Silurian concept but not in any way connected to the Whoniverse. It was a shared jumping off point for creatures who counted their aging through shedding skin... and things got dark after humans set off a nuclear apocalypse.
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